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Super smash bros the model resource
Super smash bros the model resource













This is due primarily to the changes to her down throw, which caused Sheik to lose her chaingrab, some tech-chasing options, and several KO setups. Like other characters, Sheik has received some changes in the PAL version of Melee, which nerfed her overall. Pressing the Pause button, while illegal in most tournaments, allows for Sheik's transformation to be instantly finished. However, Transform is fairly slow and grants few invincibility frames, allowing her to be easily punished. Sheik can transform into Zelda if the player has a disadvantage as Sheik, or for her better recovery when knocked far offstage. Sheik can also Wall jump.Īlthough her recovery doesn't travel much distance, being a combination of relatively fast-falling speed, fairly poor air speed, and not much distance on her Up Special Move, Vanish, it has a large number of invincibility frames, and damages foes around her due to the explosion.

super smash bros the model resource

Not only is Sheik's Up Smash quick, but it is also the second strongest in the game (next to Ganondorf's) if sweetspotted at the tip of her hands. Sheik is also famous for her Down Throw, which can chaingrab against much of the cast. Sheik's tilts are known not only for being fast like her other attacks, but for also having long reach and juggling capabilities. Sheik has a very high short hop, so her SHFFL is slowed significantly.

super smash bros the model resource

She has excellent dodging ability thanks to her unusually low crouch, which can help dodge projectiles like Fox's and Falco's Blasters. Sheik has one of the fastest wavedashes in the game. Despite this, Sheik's chain can be used to edgeguard Falco and Fox extremely effectively. Her side special move, Chain, has decent range, but has almost zero Hitstun, and is slow to execute and end, therefore making Chain virtually useless in advanced play. For the advanced player, reverse needle canceling improves mobility and recovery, as they can turn themselves the other way to follow up into finishing blows. Needle canceling makes for a speedy and unpredictable air-to-ground game. Her needles can neutralize opponents' projectiles, especially Samus's Charge Shot and Mewtwo's Shadow Ball, and thanks to its hitstun, they can be added to her edgeguarding game. Not only are they quick to charge, but she can save her needles and continue charging them whenever she is given time to do so. Sheik's needles are arguably one of the best projectiles in the game. However, as her opponent's damage percent climbs higher, the knockback of her attacks increase many fold. Sheik is a very fast character in both movement and attack speed, but her attacks lack power and are vulnerable to being crouch cancelled.















Super smash bros the model resource